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Power and Weakness
Designer:Andreas Steding
Artist: Richard van Vugt |
| England in the 5th century; a time of great changes and the start of
a new era. The Romans have abandoned England and the Saxons are
conquering the island. Christianity is still weak and struggles against
the old Celtic religion. ‘Power and Weakness’ takes place in this time
of uncertainty.
The players try to increase their influence and gain power in the
provinces so as to finally win control over England. They use both
conventional fighting and also magic. Knights and magicians in their
service are sent to the provinces to overthrow their opponents.
Naturally, the methods of magicians and knights are very different:
whilst the knights turn to their swords and must slog overland from
province to province, the magicians are not subject to the laws of
time and space. They use their secret magical places and thus appear
by surprise in a region which the opponent believes to be already
secured for himself. And so the struggle surges to and fro until one
side attains power.
The challenge in ‘Power & Weakness’ is to keep abreast of the two
very different stages of play: Magic and Sword, each with its own
rules and specific tactics.
Each player must decide whether to concentrate on the military or
the magical field - or to try to be equally good in both - in order to
attain power and gloat over the weakness of the opponent. © 2007 MOD Games
Author: Andreas Steding
Illustration & Design: Richard van Vugt |
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